• 6 Posts
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Joined 2 years ago
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Cake day: July 20th, 2023

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  • On that our opinion differs.

    Games, like movie, are a way to make art. It allows ways of expression that other medias cannot.

    Of course not all games are made with the artistic value in mind, like not all movies are, but those are nontheless pieces of our collective culture, be it something like a racing game, or a little platformer.
    All thoses are the result of hundred, if not thousands of hours of work, from programmers, to musician, with all others support tasks in between.

    For a movie, imagine if you had to constantly be connected to a server, and that suddenly, for nobother reason than saving a buck for the company owning the movie, no one could watch it anymore. Countless masterpieces would be lost to time, not because the original band was lost in a fire like many did through time, but because of someone greed and refusal to make them readable without that punny server.

    That petition ask just that same treatment for video games, nothing more. We are not asking for remaster, nor a continued support on new consoles, just a way to preserve the shared memories we hold dear.
    Memories of friends who played with us, friends that may not be of this world anymore. Memories of stories told and lived.
    To not forget what was, what could have been, and what can be.


    1. Well, I don’t. It doesn’t void my freedom to express my opinion on the matter.
    2. I also maintain server (my own, sometime other people server when asked to), and even worked with an open sourced MMO server (Ryzom). Those don’t need to be hard to maintain, except if the architect is a idiot that followed the tend of “microservices”, which does’t make much sense for an MMO.

    If they aren’t good enough to make software that makes sense, we’ll find a way to make them work. Don’t underestimate a band of hyperfocussed nerd.
    Some guy already programmed a whole unofficial MMO server from scratch, which ended up to be even better than the official one. Unfortunately is wasn’t ever released for obvious copyright infringement reasons, but still.








  • “Oh no, it isn’t a 20s TikTok video!1! How could anyone understand such gibberish neatly organized text with detailed explaination of why preserving games is important!11!1”

    But seriously, you are on a community about games, define yourself as not being a gamer, and clearly show you have no idea of the topic at hand, why do you even bother engaging in this conversation?
    Just leave us, silly gamers, try to protect the medium we share and love, and continue on your way.
    I doubt anything here is of any worth to you.


  • I’d agree for an MMO, which can be quite complex server-wise. But most “online single player” would be quite easy to modify.

    I’m a software developer who worked with asynchronous online systems.
    A simple disk caching system could replace any uploaded data, and any online call can be written to work with cached data with a few line of code. Heck, on some frameworks you could write a simple middleware to make it work without changing a line of the original code.
    I could do it on such game in less than a week on a language I don’t know, and probably a day or two on one I know about.



  • As you are not a gamer, I’ll try to make it simple.

    If a game ask for an online connection, is usually for three reasons:

    • multiplayer, or some kind of social interaction
    • drm, to make it harder to cheat, or redistribute cracked versions of said game
    • telemetry, either to know how players plays their game, or to sell you as an ad target

    When the publisher decide to stop the online component, to save a buck, it often mean the game stops working altogether because of the DRM part, as it basically refuses to start without the proper authorization from the now defunct server.

    The petition do not ask them to keep running the server indefinitely, but rather to

    • make it possible to bypass the DRM always online part to be able to play the single player part, if there is one. In most case, it is a simple change to do, a function to modify in order to always return “true” (game can be played)
    • allow the end user to self host the server. It doesn’t mean open-sourcing it, just to release the server software and allow to point to another server than the defunct ones

    In both case, the code already exist, and the changes required are minimal, so why not do it? It costs barely anything to the devs/publisher, and gives the game a second life, even without official support.

    But they don’t. Mostly out of greed, to push people to buy the newest, micro-transaction infused game they wish to sell, sometimes even the same game with half the content replaced by micro-transaction (Overwatch 2 being the perfect example).
    They don’t want an older, maybe better game to overshadow their new shiny cash grab.







  • Having worked with both, SAP if by far the worst of the two.

    But Sage is another league. Want an API? Sure, here you go. Oh, you want it to do something usefull? I’m afraid we can’t do that.
    It’s so bad their client ask actual third parties to create custom APIs to be able to actualy do something.
    If you are lucky you’ll have a good third party, if your’re not you’ll be like me, trying to do something without any docs, and api datapoints that make no sense unless you have said missing docs.
    Those fuckers can’t even chose what format to give to their id. Sometimes it is a string with a lenght of 7, sometime 13, sometimes an int.






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