This is a man who knows how to gling. He is glinging. Yesterday, he _____.

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Cake day: August 15th, 2023

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  • One time as a 19-year-old, I planned out an entire Traveler campaign in the span of two weeks. 46 planets, each with distinct cultures, local flora and fauna, and a unique questline for each one. There was an overarching plotline about a Doctor Sinestar abducting people and stealing tech. I basically spent two weeks in my room furiously typing from when I woke up until I fell asleep at my keyboard, ignoring my bodily functions until my body forced me to take care of it. It was a race against burnout, and I won, but at what cost?











  • Wugmeister@lemmy.dbzer0.comtoRPGMemes @ttrpg.networkSatanic Math
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    8 days ago

    I just wanted to make sure you understood that the complexity is loaded all at the front, during session 0. Its actually a good deal more complex, but you get to pick and choose what kinds of complexity you want and deal with it at character creation.

    Also, their supplemental books really helped me grow as a writer and gamemaster. Most of them tackle a genre and explore it thoroughly.


  • I’m going to second the other commenter in my enthusiasm for GURPS, but for the opposite reason.

    Gurps has the problem of being a universal role-playing system, like Fate, which means session zero includes a long sit-down with your DM about what precisely we will be doing in this game and what mechanics we will be using to create the desired experience. You then fill out the appropriate forms in triplicate to create your character. Usually, your DM makes a template for you to use like a shopping list, but the rulebook assumes you are digging through the first 300-page volume selecting your abilities and skills over the course of a day.

    Then, once you start playing, you never have to look at the rulebook again. All the rules you will be using were written (by you) on your character sheet. You roll the dice, see if you managed to roll under your target numbers, and then either succeed or fail. The DM barely has to adjudicate anything.





























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